//
//  SceneDelegate.swift
//  DesignCode
//
//  Created by Mithun x on 7/11/19.
//  Copyright © 2019 Mithun. All rights reserved.
//

import SwiftUI
import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

   var window: UIWindow?

   func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
      // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
      // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
      // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).

      // Use a UIHostingController as window root view controller
      if let windowScene = scene as? UIWindowScene {
         let window = UIWindow(windowScene: windowScene)
         window.rootViewController = UIHostingController(rootView: Home())
         self.window = window
         window.makeKeyAndVisible()
      }
   }

   func sceneDidDisconnect(_ scene: UIScene) {
      // Called as the scene is being released by the system.
      // This occurs shortly after the scene enters the background, or when its session is discarded.
      // Release any resources associated with this scene that can be re-created the next time the scene connects.
      // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
   }

   func sceneDidBecomeActive(_ scene: UIScene) {
      // Called when the scene has moved from an inactive state to an active state.
      // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
   }

   func sceneWillResignActive(_ scene: UIScene) {
      // Called when the scene will move from an active state to an inactive state.
      // This may occur due to temporary interruptions (ex. an incoming phone call).
   }

   func sceneWillEnterForeground(_ scene: UIScene) {
      // Called as the scene transitions from the background to the foreground.
      // Use this method to undo the changes made on entering the background.
   }

   func sceneDidEnterBackground(_ scene: UIScene) {
      // Called as the scene transitions from the foreground to the background.
      // Use this method to save data, release shared resources, and store enough scene-specific state information
      // to restore the scene back to its current state.
   }
}
